
The student has already become aware of multimedia or an audiovisual package that includes more than one instructional media (means of knowing) such as text, graphics, audio animation and video clip.
HYPERMEDIA is nothing but a multimedia, but this time packaged as an educational computer software where information is presented as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.
Most educational IT applications are hypermedia and these include:
- Tutorial software packages;
- Knowledge webpages;
- Simulation instructional games; and
- Learning project management, and others.
Characteristics or hypermedia applications
There are two important features that are outstanding –among other features –that characterize the hypermedia software:
- Learner control.
– This means the learner makes his own decisions on the path, flow or events of instruction.
- Learner wide range of navigation routes.
– This means that the learner controls the sequence and pace of his path depending on his/her ability and motivation.
– the learner also has a wide range of navigation routes such as by working on concepts he/she is already familiar with.
- Variety of media.
– Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation.
– Hypermedia still does not replace life’s experience and learning from nature and life.
Note:
Even technologies admit that the computer has an IQ of zero and depends on what man can input or make of it. GIGO or “garbage-in, garbage out” is the very first principle that should be remembered about the computer.