
Everyone are using technologies, we are encountering it everyday and everywhere but isn’t it enough for us to use it as we know it, or we need to explore and developed it more?
As teachers adjust their teaching to effectively match the new digital word of information and communication technology (ICT), they must be clear on what basic knowledge, skills, and values (or literacies) need to be developed by digital learners.
We have 3R’s such as Reading, writing and ‘rithmetic, but they will be complemented by six essential skills to equip students for success in the millennial world they are called as FLUENCY SKILLS. So first what do you mean by fluency? Fluency having mastery or good in a particular subject or activity.
Fluency skills:
- SOLUTION FLUENCY- this refers to the capacity and creativity in problem solving. It requires whole brain thinking.
- INFORMATION MEMORY- ability to access information, an ability to retrieve information, ability to reflect on.
- COLLABORATION MEMORY- it refers to teamwork with virtual or real partners in the online environment.
- MEDIA FLUENCY- refers to channels of mass communication such as (radio, television, magazine, advertising, graphic arts) or digital sources.
- CREATIVITY FLUENCY- artistic proficiency adds meaning by way of design, art, and story-telling package a message.
- DIGITAL ETHICS- digital citizen is guided by principles of leadership, global responsibility, environmental awareness, global citizenship, and personal accountability.

Higher thinking skills, nowadays we are entering the new world of information and communication, everyday as we woke up we are already gathering information through opening our phones and TV’s. Technologies opens our brain into higher thinking skills to help us in solving real-world problem and by that we have 4D’s or what we called STRUCTURED PROBLEM solving process it is also exemplifies the instructional shift in digital learning. These are:
- Define the problem
- Design the solution
- Do the work
- Debrief on the outcome

It will help the students to explore and to in calculate and enhance their mind in performing or solving a problem. Like what we’ve done, we think a problem that is a real-world problem which we have a further solution to that problem and we discuss to the class by means of using the 4D’s. So by then it is more fun because I’ve think that my mind works like I experience brainstorming in that time.
“The more we explore the more we gain knowledge”








